Summertime Intramural Sports
3v3 Soccer Rules
1.All undergraduate and graduate students currently enrolled in any department or college of the University, current faculty and staff members and those individuals with a summer University Recreation & Wellness (RecWell) membership shall be eligible for all Summertime Intramural Sports activities.
2.Only players who can show their valid PHOTO UMD-ID are eligible to play.
1.Game time is forfeit time. Any team that forfeits will receive a “0” sportsmanship rating and will not be eligible for playoffs.
2.Team: A team must have 2 players to avoid a forfeit. However, a team may play with as many as 3 players. A team must have 2 players to finish the match. Substitutions will be done only on restarts, including out of bounds, goals, and half time. Subs may NOT enter the game on free kicks within the field of play (i.e. following a handball or foul).
3.Captains: Captains are the only spokesman for the team. The captain should arrive early and sign the score sheet following the game.
4.Player Equipment:All players are recommended to wear shin guards. Shirts and shoes are required. Footwear (including cleats) must have rubber soles. Jerseys and balls will be provided by the Intramural Office.
5.Jewelry:PLAYERS ARE NOT ALLOWED TO WEAR JEWELRY. (EYEBROW RINGS, WATCHES, NECKLACES, EARRINGS, ETC.) COVERING THE ITEM WITH TAPE IS NOT ACCEPTABLE, AS IT DOES NOT PREVENT THE POSSIBILITY OF INJURY.
1. Duration: Two equal periods of 10 minutes; running clock.
2. Half-time: Maximum of 2 minutes
1.Coin toss followed by kickoff; opposing team must be five yards from the ball. Kicker shall not touch ball two consecutive times to begin the game. Ensuing kickoffs are taken after goals and at the start of the second half.
2.Ball in and out of Play:When it has wholly crossed the goal line or side/end line.
3. There will be no goal keepers. Players should not be permanently stationed less than 3 yards from the goal.
1. Method of Scoring: When the whole of the ball has passed over the goal line, between the goal posts and under the crossbar (except by illegal means).
2. The games will be self-officiated.Players should make every attempt to play fairly and avoid unnecessary contact with opponents.
Fouls and Misconduct : All fouls will result in an INDIRECT free kick
1. kicking or attempting to kick an opponent
2. tripping an opponent
3. jumping at an opponent
4. charging an opponent in a violent or dangerous manner
5. charging an opponent from behind
6. holding an opponent
7. pushing an opponent
8. charging an opponent with shoulder (i.e., shoulder charge)
9. handling the ball
10. dangerous play
Slide tackling is strictly prohibited in Intramural Sports. On site supervisors reserve the right to issue yellow/red cards as needed for slide tackling. Players shall be cautioned (yellow carded) when:
1. legal slide tackle according to high school rules (indirect kick)
2. he/she persistently infringes the Laws of the Game
3. he/she shows dissent with any decision of the referee
4. he/she is guilty of ungentlemanly conduct
These 4 yellow-card offenses are punishable by an indirect free kick taken from the point of infringement.
When an individual receives a yellow card, he/she must sit out for 2 minutes or until the opposing team scores a goal (whichever comes first). No substitute will be permitted for the cautioned player during the penalty period.
Players shall be sent off (red carded) for:
1. illegal slide tackle according to high school rules
2. serious foul play
3. violent conduct
4. foul or abusive language
5. second instance of cautionable offense (i.e., second yellow card)
6. intentionally impeding a clear goal opportunity (e.g. through a "professional foul")
When an individual receives a red card, he/she must exit the game. No substitute will be permitted for the cautioned player.
1. Wall: At least 5 meters away until the ball is in play
2. Ball in Play: After it has traveled the distance of its own circumference
3. Restriction: Kicker cannot touch the ball again until it has been touched by another player
1. To be taken in place of the throw-in.
2. The ball is placed on the touch line before kicking..
3. The kicker cannot play the ball a second time until it has been played by another player; infringement of this rule entail an indirect free kick to the opposing from the point of infringement.
4. Players on opposing team must be at least 5ft away from point of kick-in.
5. A goalmay notbe scored directly from the kick-in. All kick ins except for corner kicks are INDIRECT
1. Ball placed on the corner (no corner-kick arc). If ball is misplaced, the corner kick is taken over.
2. The kicker cannot play the ball a second time until it has been played by another player; infringement of this rule entail an indirect free kick to the opposing from the point of infringement.
3. Players on opposing team must be at least 5 m away from point of the corner kick.
4. Can score goal directly from a corner kick.