1 assembled Spikeball set and ball, 4 players (2 on each team), level playing surface
Rules of the game:
To determine who serves first, the teams should volley. Once the game has begun, each team alternates serves between players.
Team one serves by hitting the ball off the net towards team two. Team two has up to 3 hits between the two players before returning the ball to the net. (Note: it is not required that you use all 3 of your hits). This continues as a volley until one team cannot return the ball. Side-out scoring is used (you can only score when serving). Important: Once the ball is in play, there are no longer "sides". Each team member can run anywhere at any time. Teams switch serving sides once the first team has reached 11 points. The first team to 21 points wins.
If a shot hits the rim, it is known as a "rimmer" and is a side-out.
If a shot hits the pocket (inside the rim, not on the net), it is a "pocket" and is a do-over.
Body shots are legal...for the most part. You can not use your legs, but you may use your forearm and chest.
There are two schools of thought on serving. The "GET IT IN PLAY" serve means the serve should be easy enough that the opposing team can return it with little effort. This style encourages longer, more competitive games. The second option "BRING THE HURT" serve means anything goes, hit as hard or as soft as you like. This method gives the serving team the advantage and makes the game move faster.
There is no right or wrong way in these two methods. Choose one that works for your crowd.
1st team to 21 wins (must win by 2). Use side out scoring.
It is the expectation of all Intramural participants that they play with integrity. Both teams should make every effort to get out of the way when their opponent is attempting to return the ball. If a solution to a dispute is unclear, a do-over should occur.