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Intramural Sport Rules

Kickball


 

Gym Class Heroes is returning for its second year! This series is designed to bring back your favorite sports from phys. ed. A new sport will be offered on the last Friday of each month during the school year. These events are intended to be fun and social. All abilities are invited to participate and compete for a winner's t-shirt unique to this series. 

Kickball will be played on Friday September 27 between 3:30pm-8pm on the Engineering Fields. This will be a single-elimination tournament, with the potential for a consolation bracket depending upon the number of teams that register.

 

The Basics

Game time is forfeit time. All games will be played on the Engineering Fields. Equipment including the ball and bases will be provided by the Intramural office

Teams: Teams will consist of 8 (at least 3 women and 3 men) players on the field at one time and a minimum of 6 to start the game. Everyone must have a UID in order to participate. (exception: use of 1 time exception)

Shoes and Uniform: All players must wear shoes. Tennis/running shoes or rubber molded cleats are permitted. No vibram 5 finger shoes or metal cleats permitted. No pads or braces may be worn. Leg and knee braces must be covered on all sides. NO JEWELRY may be worn.

 

Rules of the game

Time: The game shall consist of 5 innings or 30 minutes, whichever comes first. We will not begin a new inning after 25 minutes of play.

Mercy Rule: The game shall be over if a team is behind by:

            20 runs after the 3rd inning

            15 runs after the 4th inning

Game Play

Only 8 players may play in the field at a time, but a team may have an unlimited number of players on in the kicking order.

A half inning will consist of 3 outs.

The batter is out in situations similar to softball (force outs, pop outs, etc.) In addition, a runner is out when he/she is tagged or hit by a thrown ball below the shoulders. A runner that is hit in the head will be ruled safe unless he/she was not in regular standing/running position (example: ducking to avoid getting hit).

Live ball: the ball is put in play when the pitcher rolls the ball toward home plate and the batter attempts to kick the ball. The batter must wait until the ball is within approximately three feet of home plate before kicking the ball. If the batter does not like the pitch he/she should not attempt to kick it.

Batter: There are no strike outs or walks, but a batter only gets one attempt at kicking the ball. A missed attempt or foul ball will be declared an out. Pitchers should attempt to roll the ball as smoothly as possible (no bouncing). Pitchers that fail to do this will not be permitted to pitch after 2 warnings by the supervisor on duty.

Leaving the base early: a runner who leaves the base before the ball is kicked is out and the ball is dead. Leading off and stealing bases is not permitted.

Interference: In order to prevent injury and protect the defensive player attempting to make a play on the base runner, the base runner must not “charge” at a defender waiting to apply the tag. If the act is considered flagrant, an ejection may be warranted. Base runners must remain in the base path or will be called out.

Bunting: Bunting (failing to swing the leg) will result in a dead ball and automatic out.

There is no in-field fly rule.

All games will be self-officiated. Supervisors will be on duty to monitor check in and enforcement of time, policies, and procedures.

 

Updated 9/23/13

 

 



Contact the Intramural Sports Office

1197 RECKORD ARMORY
Monday – Thursday: 10am – 9pm
Friday  10am – 7pm
Phone: 301-226-4444
Rain Line: 301-314-RAIN
E-Mail: imsports@umd.edu

Intramural Sports Director 
Mary Kate Crawford 

mksully@umd.edu 

Coordinator, Intramural Sports 
Jason Hess